Friday, December 28, 2018

5 Simple Reason behind Automation Game Testing Failure

Hi all. Hope you are doing well. And here we are going to discuss with the topics of Reason and impacts behind the Automation Test failure in most of the cases. Atmost most of the Game Testing Company are utilizing through the Automation methodology for time saving and better quality.

As there are many reason for failure, we enlisted with major concepts and and stages were most of the testers fails to compile. And the pretty reason for discussing with this could be, at least some of the readers might aware within this.

The major type of testers exists with the testing teams are,

1. Now Syndrome Tester : Game Tester who performs with the code initially and rest things will be tackled later.

2. Lazy Testers : Who doesn't took much interest to learn new things or write the code.

3. Successive Tester : These game testers who pass the results whatever it arises.

Reason for Automation Testing Failure
  • Testers who do shortcut like Copy & Paste
  • Too lazy to adapt or exhort with more Features
  • Not sure by making adjustments with the systems
  • Scaring to refactor or reset with the framework

The major reason which may tends to failure of Game testing services in most of the cases are listed as below,
  • Duplicate Tests
  • Keyword Driven Testing
  • Researching Approach
  • Deletion of Assertion Rule
  • Repeat Testing Technique

And these are the most problem with any Game Testing Company which need to overcome with this. 


Duplicate Tests

Another occurrence of such inappropriate robotization testing approach is accepting one duplicate of tests as the point the variable changes in another situation, notwithstanding working framework changes yet replicated the substance of code is taken in every one of the conditions. Most of the Game QA Service Providers are aware with this major mistakes within test team.

What's more, this is done ceaselessly on various situations. Additionally, after a specific time, the test code does not continue as before but rather it ends up comparative since distinction dependably happens in computerization testing– it's difficult to refactor the code. As because the most important and also riskiest part of the game tester will depend with this test strategy.

Keyword Driven Testing

There are numerous instances of test mechanization engineers who have finish codes spared in their exceed expectations sheets which they use in their catchphrase drove game testing process. 

In any case, this dependence on replicating code from spreadsheet practice has in the end demolished the entire procedure. The game testing companies are essentially perusing and duplicating from their spreadsheets, do string designing, produce the C# document, compose it at the runtime and run the code! 

Researching Approach

People these days state they are looking into to learn better coding abilities, however here too such game automation testers use Google web crawler to discover the alternate route arrangements. 

How? 

The game qa testers open the connections from the initial couple of consequences of the Google page than they straightforwardly apply a similar procedure – copying and pasting the codes from these connections. 

Deletion of Assertion Rule

Further, these sorts of amateurish computerized analyzers take a shot at the objective of erasing the statement. 

It's our obligation that in the event that that the automation testing starts to fall flat, we have to chip away at them instead of reasoning that organization will think of us as an awful analyzer on the off chance that we demonstrate to them the fizzled testing results. 

Repeat Testing Technique

At that point there's a repeater automation testers. What is this kind of analyzer's objective? 

The individual wouldn't like to learn multi threading so he/she as opposed to settling any issue will peruse it just once per test considering there are only 10 or 12 tests that should be run, so it's fine utilizing such procedure! The vast majority of the game testers are taking a shot at this procedure.

Conclusion

These are the causes and facts for Game Automation testing tends to failure. And once we can predict with the best solutions from more and more discussions. As there are many Game Testing Service providers are availed with various technologies and solutions. Anyway have a great day and better gaming experience.

Thanks and Regards
Stephanica

Wednesday, December 5, 2018

Game Testing Techniques which you want to be Aware

Hi all. As we know the Game testing technique is to be make sure that the quality of the product or app which is going for user friendly experience. Because user is the main objective for any product or game development.

This is because most of the Game Testing Services are avail for many success. And here we will discuss with the topic of testing service techniques and all.

On before that hope you know as there are many testing strategies avail to pro secure the best quality. They are

Hope you're aware of this basic testing. As we discussed earlier the basic things are portrayed with one of our blog of

Okay here we are going to discuss with the topic of Testing phases for all Game Testing Services.

Therefor Game Testing Services Provider executes testing methods to ensure the Game Quality Assurance. These are discussed as by follows,

1. Code Based Testing

Also known as White Box Testing or Structured Testing. This could be performed by executing with the source code. Most of the Game Testers would execute by following with code based testing technique. It is like the Unit Testing which is executed throughout the process.

This could be more beneficial as because we can test certain functionality and specialized areas of the product. As there are many automation tools are avail in the market we can execute easily. This can be represented as either data flow or control flow graph.

There are different types of coverage criteria for every Game Testing Service provider which is discussed as by follows,
  • Statement Coverage
  • Branch Coverage
  • Condition Coverage
  • Path Coverage

2. Object Oriented Testing

Usually most of the Game Testers will focus more than Unit Testing. It could be executed like procedural testing method and it can be proceeded with specific characteristics.

This process can be done with Unit Testing, Events and also combinational testing methods. JUnit is one of the most popular testing framework which can be handled for Java code. Whereas NUnit is used for testing various and any other languages.

3. Component Based Testing

Component Testing is also one of the composition testing technique which could relate with the area of explicit and interface sections only. In the area of architectural concepts the components can be reused. As there are different methods avail with Component testing techniques, it can be white box or black box testing technique.

4. Specification Based Testing

It’s a Black Box Testing technique which is used to execute from the internal structure, design or implementation testing. It can be derived from the designed documents and all. It can be executed only for functionality testing of the Game or product. This stages are usually employed to assure the quality assurance of the product by Focus Group testing techniques.

It is usually designed for the following reasons,
  • Code Unavailability
  • Scalability
  • Accuracy and Effectiveness


And these are the various Game Testing technique which are executed for the successive game testing execution by any Game Testing Services provider. And final thing i wanna convey you that the Quality assurance will be executed to interpret with the testing techniques only for end user performance.

Thanks and Regards,
Stephanica